Minesveeper 36 and 37

Welcome to the shared page for Minesveeper 36 and 37. In both cases, I have tried to implement Minesveeper within another game. In the case of Minesveeper 36 I have implemented Minesveeper within Geometry Dash and for Minesveeper 37 I have implemented it within VVVVVV. While Minesveeper 36 was already released back in March 2023, it was only briefly mentioned in the news on the main page. So now it will finally have its own dedicated page alongside 37 as these are thematically similar. Below you can find both of them and some detailed instructions on how to get them in case you are not familiar with these games.




Minesveeper 36


You can find this Geometry Dash by searching for the Level ID: 89210882

Detailed Instructions

If you don't already own Geometry Dash you can get it on Steam or for Android or iOS. In the game you can play Minesveeper 36, by going to the user level page and there you will find a search page. Enter the Level ID 89210882 in the search bar and you should be able to find the level.
The level will start with a bit of casual Geometry Dash gameplay in order to randomize the mine positions, after that you will get to the Minesveeper board.



Alternatively, you can play a Day 61 Approximation of Minesveeper 36.


Music

The following music was used in the level:

Minesveeper 37



You can download the level here: Minesveeper_37.zip

Alternatively you can download the level from VSIX

Detailed Instructions

If you don't already own VVVVVV you can get it at thelettervsixtim.es, Steam, itch.io, gog, or you could get the free Make&Play Version which only supports user created levels.

After downloading the zip file, place it in the levels folder of the game, which you can find at:
  • Linux: ~/.local/share/VVVVVV/levels
  • Windows: Documents/VVVVVV/levels
Or you could use the [Show Level Folder Path] within the game.

Once ingame choose select the user [Levels], and [Play a Level]. Navigate to the page on with [Minesveeper 37] and there you go.



Alternatively you can play a Day 61 Approximation of Minesveeper 37.


Music

Developer Resources

These are some additional resources if you want a bit more insight into how this level was made and how to modify it or make something similar. This is intended for people who are already familiar with VVVVVV level making, the following is not a correctly packaged level but instead is a collection of files you will need to start editing this level.

Download: Minesveeper_37_Dev.zip

Additionally, you will want to get this GitHub repository: V6Edit

To set up the level unzip Minesveeper_37_Dev.zip, put the Minesveeper_37_Template.vvvvvv file in your levels folder and also place the Minesveeper_37 folder within the level folder too. In addition, you want to create a Minesveeper_37_Template directory to link to the Minesveeper_37 directory ln -s Minesveeper_37 Minesveeper_37_Template. The template level is not intended to be directly played, though this is the one you will want to edit when using VED.

To generate the actual playable level, you will want to compile the V6Edit tool. On Linux this should just be a simple make. Note that if you are on Windows the current iteration of the custom tool will not find the path to the level folder, which you may need to adjust. Though, at the point where you are trying to deal with a level so heavily dependent on script generation, you should be able to figure this out. To generate the level, run ./V6Edit mines. This will load the template level, add all the generated scripts as well as apply a few filters to the map itself and write the Minesveeper_37.vvvvvv level. As a result of this, the actual level should not be directly edited, as it will be overwritten by the generator.

In addition to the Template level, the generator will also depend on the Minesveeper_37/Tutorial.txt file, this is used in order to generate the script for the tutorial cutscene.